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Rockman X3
Stats
From the Ultimate Megaman Guide to the Basics FAQ
- Has a special chip in the SNES version
- Sigma returns
- Collect special Mechsuits you can access with special pods
- One of four EXTRA powerups you can get, but only one.
Items
Besides the weapons you get from the robot masters, you can also collect:
- Head Enhancement
- You can identify and locate special items that are usually hidden, as well as a map of the level.
- Hand Enhancement
- You can charge your weapons, and super-charge your plasma gun.
- Feet Enhancement
- You can dash in the air with this enhancement.
- Armour Enhancement
- Decreases damage to you, and puts up a shield when you are hit.
- Heart
- Increases your life capacity.
- Sub-Tank
- Acts like an energy tank. You must recharge it, and you may use it over and over.
- Second Feet Enhancement
- One of four EXTRA enhancements, you can dash in the air twice
- Second Armour Enhancement
- One of four EXTRA enhancements, more damage is displaced, and you can regain energy by standing still
- Second Cannon Enhancement
- One of four EXTRA enhancements, damage is converted into charged-shot energy, allowing you to rapidly fire charged shots
- Mech Modules
- Items allowing you to transport one of four mechs with varied skills to a mech pod. (??? will clarify later)
Robot Masters
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Toxic Seahorse
Weapon: Acid Burst
Weakness: Frost Shield
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Tunnel Rhino
Weapon: Tornado Fang
Weakness: Acid Burst
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Volt Catfish
Weapon: Triad Thunder
Weakness: Tornado Fang
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Crush Crawfish
Weapon: Spinning Boomerang
Weakness: Triad Thunder
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Neon Tiger
Weapon: Ray Splasher
Weakness: Spinning Blade
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Gravity Beetle
Weapon: Gravity Well
Weakness: Ray Splaser
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Blast Hornet
Weapon: Parasitic Bomb
Weakness: Gravity Well
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Blizzard Buffalo
Weapon: Frost Shield
Weakness: Parasitic Bomb
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Other Resources:
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