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Rockman Seven
Stats
From the Ultimate Megaman Guide to the Basics FAQ
- First SuperFamicom Game to continue the original series.
- Two Item-Screens (to hold all the items, no doubt!)
- Many many many hidden items
- Introductions to: Auto.
Items
Besides the weapons you get from the robot masters, you can also collect:
- Rush Coil
- Added boost for Rockman. Start game with it.
- Rush Jet
- Vertical control Rush Jet. Found in Junk Man's Stage.
- Energy Balancer
- Distributes weapon energy picked up to the most depleated weapon, without having to bring that weapon out first. Bought in the shop.
- S. Adaptor
- Rush morphs with Rockman to form both a stronger Rockman, who can also launch his arm when fighting. Found with Letters to spell R U S H
- Rush Search
- Rush searches for items in the area. Found a significant item only if he barks. Found in FreezeMan's Stage.
- Exit Adaptor
- Allows you to exit a stage whenever you want. Found in Freezeman's level (hidden)
- Rocket Punch
- Upgrade S. Adaptor to throw fist farther, and give it heat sinking abilities. Found in TurboMan's level (hidden)
- Eddie's Lost Screw
- Allows Eddie to make new items, and cut's items in half. Found in SpringMan's Stage
- Blues's Shield
- Perhaps the best item in the game. And the hardest to get. Blocks most small plasma shots. Wanna know how? E-Mail me.
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Robot Masters
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FreezeMan (049)
Weapon: Freeze Cracker
Weakness: Junk Shield
MidiFile: rm7_frez.mid
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JunkMan (050)
Weapon: Junk Shield
Weakness: Thunder Strike
MidiFile: rm7_junk.mid
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BurstMan (051)
Weapon: Danger Wrap
Weakness: Burning Wheel
MidiFile: rm7_brst.mid
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CloudMan (052)
Weapon: Thunder Strike
Weakness: Danger Wrap
MidiFile: rm7_clud.mid
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SpringMan (053)
Weapon: Wild Coil
Weakness: Slash Claw
MidiFile: rm7_sprg.mid
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SlashMan (054)
Weapon: Slash Claw
Weakness: Freeze Cracker
MidiFile: rm7_slsh.mid
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ShadeMan (055)
Weapon: Noise Crush
Weakness: Wild Coil
MidiFile: rm7_shad.mid
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TurboMan(056)
Weapon: Burning Wheel
Weakness: Noise Crush
MidiFile: rm7_tubo.mid
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Other Resources:
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